Introduction to Computer Art
Monday/Wednesday 6:30 – 9:10 – F216
Credit hours: 3
Contact hours: 6 (lab)
Co-requisite: ART-101, ART 116, or consent of the instructor
Instructor: Kevin Brady
Office Location: none
Office Hours: By appointment only
Mailbox Location: F130
Office Phone: none
email address: firstname.lastname@example.org
This studio course provides an introduction to computer applications in the visual arts. A Macintosh computer software-based approach to visual image manipulation and generation is provided, including the integration of computer hardware, software and peripheral devices as tools to create and combine traditional and contemporary visual ideas. This course involves both the theoretical understanding and practical application in the utilization of computer hardware and software to capture, combine, manipulate, and generate two-dimensional visual images in both art and design. Fee is required. (6 contact hours).
Required: Instructor handouts, class website
Supplies: Portable storage devices, Dropbox account, Sketchbook, visual journal, portfolio, additional supplies as needed to complete projects
Software: Adobe Photoshop CC, Adobe Illustrator CC, Adobe InDesign CC, Adobe Acrobat Professional XI
Platform: Macintosh iMac OS X 10.10—Yosemite
ART 146 is a general overview and introduction to producing digital art and design work. Art students are expected to have already acquired some of the traditional essentials of imaging, illustration and design. In this course, you will learn the basic operations of computer graphics hardware, peripheral input/output devices, and typical types of software used to draw, paint, combine, manipulate, and enhance electronic images. You will be introduced to the creative potential as well as the constraints of computer graphics. Students are expected to focus on a goal and to be articulate regarding their work while constructively critiquing others.
Course End Competencies
The student’s final grade will depend upon the student’s comprehension of the following course-end competencies.
1. Demonstrate the basic operation of, as well as identify, the input, processing, and output hardware of an iMac-based computer-graphics workstation.
2. Demonstrate and explain the use of the basic functions of the Macintosh operating software, the basic operations of applications, and equally important, the management of document files.
3. Describe the nature of, the advantages and disadvantages of bit-mapped, object-oriented, Portable Document Format and PostScript art application software, and the images they create.
4. Demonstrate the use of basic painting/drawing tools and menus of typical graphic-art software.
5. Input images via digital device, scanner, mouse and storage device.
6. Show the ability to use standard two-dimensional design principles in capturing, combining, manipulating and generating traditional and contemporary visual images.
7. Output images via laser or inkjet printers, and demonstrate understanding of the advantages and limitations of each format.
8. Demonstrate a knowledge of basic digital technical terminology and theoretical concepts.
The Moraine Valley Community College Digital Art/Design Program provides students with training and experience in the design process and execution of art and design projects consistent with entry level in the profession of graphic design, including—
1. Investigation of a wide variety of collected media closely related to project goal.
2. Written Plan includes a. well-defined audience; b. an achievable, specific goal; c. a clearly relevant explanation.
3. Project exploration and development a. make a wide variety of sketches; b. the elements and principles of design clearly and effectively used.
4. Project refinement a. chose color scheme carefully; b. use space effectively; c. goal obviously considered when building the overall effect.
5. Effort & Persistence a. project is continued until it is thoroughly complete; b. project clearly required extensive effort; c. project is well polished, professional looking.
6. Creativity & Originality a. explore several choices of project completion before selecting one; b. explore unusual combinations on several ideas; c. make connections to previous knowledge; d. demonstrate understanding of problem-solving skills.
7. Craftsmanship, Skill & Consistency a. patiently complete project using aesthetic standards; b. show excellent skill and craftsmanship evident in all project details; c. consistent execution throughout the project.
8. Assessment a. all process sketches, drafts and models are kept; b. notes of the process are taken; c. present valid conclusion(s), directly related to the plan and goal; d. evidence clearly supports conclusion.
9. Reflection a. present several suggestions for improvement; b. suggestions are realistic, accurate and insightful.
10. Group Cooperation & Attitude (when appropriate)
a. student works toward group goals;
b. student effectively performs a variety of roles in group work;
c. student follows through on commitments;
d. student is sensitive to the feelings and knowledge level of others;
e. student willingly participates in necessary preparation of work for classroom.
Four Projects—70 points
P1. Self Portrait 15 points
P2. Photo Composite 15 points
P3. Illustration/Design 20 points
P4. Layout & Copy 20 points
Midterm Quiz 5 points
Final Exam Project 5 points
Final Portfolio, print/digital 10 points
In-class projects/critique/participation 10 points
The following schedule is projected at the beginning of the semester, and will be adapted as time and conditions require. Coverage of the following content takes into consideration, not only the 5.6 hours of in-class/lab time per week, but also 5.5 hours of additional outside study, preparation, or studio time per week appropriate to a 3 credit hour lecture/lab transfer studio art course.
Week 1 Aug 18 & 20 Class Policies & Procedures/Syllabus First assignment
Week 2 Aug 25 & 27 Work on Project 1 Complete project/peer critique
Week 3 Sep 1 & 3 Sep 1 First critique, submit report Second assignment
Week 4 Sep 8 & 10 Work on Project 2
Week 5 Sep 15 & 17 Complete project/peer critique Sep 17 Second critique, submit report
Week 6 Sep 22 & 24 Third assignment
Week 7 Sep 29 & Oct 1 Sep 29 Staff Development Day Work on Project 3
Week 8 Oct 6 & 8 Oct 8 Third critique, submit report Midterm
Week 9 Oct 13 & 15 Work on Project 3
Week 10 Oct 20 & 22 Work on Project 3 Complete project/peer critique
Week 11 Oct 27 & 29 Oct 27 Third critique, submit report Fourth assignment
Week 12 Nov 3 & 5 Work on Project 4
Week 13 Nov 10 & 12 Work on Project 4
Week 14 Nov 17 & 19 Complete project/peer critique
Week 15 Nov 24 & 26 Portfolio Nov 26 Thanksgiving Holiday
Week 16 Dec 1 & 3 Complete portfolio Dec 3 Portfolio critique
Week 17 Dec 10 Dec 10 Assessment–9-10.50 pm
Fall 2015 – ART-146-001 Introduction to Computer Art Last date to drop and get a refund: 8/26/2015 Last day to drop this class with a ‘W’ grade: 11/16/2015 Please note: If you have a hold on your record which prevents you from dropping classes online, you must either visit the Registration Office (Building S, Room 111A) or call (708) 974-2110 to drop classes during normal business hours. Business Hours for Registration Fall/Spring Monday 8:30am to 7:30pm Tuesday 8:30am to 7:30pm Wednesday 8:30am to 5:00pm* Thursday 8:30am to 5:00pm* Friday* 8:30am to 5:00pm* *Extended hours will be posted outside the offices and on the Web.